Art of Matt Smith

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As I continue to refine and practice my hardsurface modeling, I realized it was time to start some more complex projects. I came across this concept by Arthur Mougne and he was kind enough to allow me to make a 3D Model of it. I used this project as a way to learn and practice working through more complex, interconnected shapes, as well optimizing typology while retaining forms.

The model is 5846 Polygons

The textures are four 4k UDIMS

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