Art of Matt Smith

Boss Fight Challenge (2023)

My submission for the Boss Fight 3D Challenge by Clinton Jones. Wanted to continue experimenting with Unreal Engine 5 and see how far I could push myself.

The environment was created mainly with Quixel Megascans. During the challenge Embergen was made available and I tried my hand at it and used it to create the flames on the orbs as well as the smoke falling of the boss character and the green energy in the heroes hands.

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Stardust Drone Recreation

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Endless Engines