Art of Matt Smith

Endless Engines Competition (2023)

My submission for the Endless Engines 3D Challenge by Clinton Jones. It was my first major project made using Unreal Engine 5. The truck is an edited base mesh that has been rigged and animated in Maya. The environment was made with the help of Quixel Megascans, and the smoke effects where made using Niagara.

Original Basemesh by Renafox on Sketchfab


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Boss Fight

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Panopolis City - Shields