Art of Matt Smith
Panopolis City
2022
In 2022, I had the opportunity to work on Panopolis City, a virtual city and theme park simulation game. While there, I was responsible for creating 3D assets that would be used in environments, as well as items that could be bought and sold by players. These items primary use would be for decoration and customization of the players home. It was my first professional job in the game industry and I learned a lot during my time there. I worked with the other artist and leads to make sure we stayed consistent and were able to create presentable work. All of the assets where created using Maya, Substance Painter and were later implemented into Unreal Engine 5.